Or, like Close Combat 3, they don't even really deal with one of the more tactically interesting scenarios from the greatest and most dramatic conflict in history. So it's a bit of a pity when many of the World War 2 games out there fail to have a similar effect on the gamer. Perhaps some of you critically huddled, semi-literate (just teasing, you are reading this after all) masses out there have seen the incredible animation scenes from Pink Floyd's The Wall: Images of thousand-foot-tall flaming demons morphing into metallic skeletal towers spreading their arms out to herald in the thousands of fighters and bombers raining apocalypse down on London. The images of huge, clashing armies of soldiers, tanks, ships, and planes in combat over most of the globe are some of the most epic scenes in all of history, challenged only by the Crusades. It was also the largest battle ever fought. It was as close to Right vs Wrong as modern warfare will probably ever see.
It was also one of those times during which many will forget the occasional moral lapse on the part of America, some of the hypocrisy that was offered bare to the world. It was one of the few times in world history where genuine evil was clearly and blatantly committing its foul deeds. WW2 has always been something of a national obsession. Replay Value: Lots of lessons to be learned each time you play.ġ9 are shaping up to be years of many high pitched squeals, tales of sound and fury, all signifying a renewed interest in World War 2.
Once you start upon a campaign, even first-timers will find it difficult to stop playing.Įnjoyment: Plenty of game options and realism.
The sound effects, voices and battle cries seem similar to Close Combat II with a slight echo-like quality but this is only a slight disappointment in what is overall a great game in its own right in addition to being a welcome addition to the genre. Indeed, with a white, snowy background, all of the units become distinct and, therefore, easier to move around. The game areas are as well drawn as the earlier games. The scenarios themselves are well thought out with ingenious use of the natural terrain of the area and the inherent lousy weather. Another addition to the game is the option of assigning hot-keys to individual units or groups, which speeds up your attack and increases your ability to respond to ambushes. In the same vein, the troops can now stop at way-points while advancing rather than going straight to their directed target and getting mowed down. In this case, the player can insert commanders on the ground to ensure that troops don't run away or wander aimlessly after you've told them to go somewhere. The game is as authentic as the more statistic-driven strategy games on the market and is as fun to play as the more real-time war simulations around.
COMBAT 3 NAD GAMES SERIES
This third entry in the series is equally gripping. The second Close Combat game was fiercely addictive in its ease of gameplay and variety of scenarios, all served up lovingly on a colorful background.
Fans of the original Close Combat and its sequel Close Combat II: A Bridge Too Far, will know that Atomic Games has put a great deal of thought into producing a combat strategy game that isn't just a set of statistics with the odd action sequence.Ĭlose Combat III: The Russian Front continues this tradition with action set on the snowy Russian front where the terrain and the weather are as formidable as your Nazi opponents.